dawn-cmake/test/vk-gl-cts/graphicsfuzz/stable-quicksort-for-loop-w.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
int arr[10];
};
struct QuicksortObject {
tint_array_wrapper numbers;
};
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct main_out {
float4 frag_color_1;
float4 gl_Position;
};
struct tint_symbol_2 {
float4 x_GLF_pos_param [[attribute(0)]];
};
struct tint_symbol_3 {
float4 frag_color_1 [[user(locn0)]];
float4 gl_Position [[position]];
};
void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_6) {
int temp = 0;
int const x_239 = *(i);
int const x_241 = (*(tint_symbol_6)).numbers.arr[x_239];
temp = x_241;
int const x_242 = *(i);
int const x_243 = *(j);
int const x_245 = (*(tint_symbol_6)).numbers.arr[x_243];
(*(tint_symbol_6)).numbers.arr[x_242] = x_245;
int const x_247 = *(j);
int const x_248 = temp;
(*(tint_symbol_6)).numbers.arr[x_247] = x_248;
return;
}
int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_7) {
int pivot = 0;
int i_1 = 0;
int j_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
int const x_251 = *(h);
int const x_253 = (*(tint_symbol_7)).numbers.arr[x_251];
pivot = x_253;
int const x_254 = *(l);
i_1 = (x_254 - 1);
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int const x_256 = *(l);
j_1 = x_256;
while (true) {
int const x_261 = j_1;
int const x_262 = *(h);
if ((x_261 <= (x_262 - 1))) {
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} else {
break;
}
int const x_266 = j_1;
int const x_268 = (*(tint_symbol_7)).numbers.arr[x_266];
int const x_269 = pivot;
if ((x_268 <= x_269)) {
int const x_273 = i_1;
i_1 = (x_273 + 1);
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int const x_275 = i_1;
param = x_275;
int const x_276 = j_1;
param_1 = x_276;
swap_i1_i1_(&(param), &(param_1), tint_symbol_7);
}
{
int const x_278 = j_1;
j_1 = (x_278 + 1);
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}
}
int const x_280 = i_1;
param_2 = (x_280 + 1);
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int const x_282 = *(h);
param_3 = x_282;
swap_i1_i1_(&(param_2), &(param_3), tint_symbol_7);
int const x_284 = i_1;
return (x_284 + 1);
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}
void quicksort_(thread QuicksortObject* const tint_symbol_8) {
int l_1 = 0;
int h_1 = 0;
int top = 0;
tint_array_wrapper stack = {};
int p = 0;
int param_4 = 0;
int param_5 = 0;
l_1 = 0;
h_1 = 9;
top = -1;
int const x_287 = top;
int const x_288 = (x_287 + 1);
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top = x_288;
int const x_289 = l_1;
stack.arr[x_288] = x_289;
int const x_291 = top;
int const x_292 = (x_291 + 1);
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top = x_292;
int const x_293 = h_1;
stack.arr[x_292] = x_293;
while (true) {
int const x_299 = top;
if ((x_299 >= 0)) {
} else {
break;
}
int const x_302 = top;
top = (x_302 - 1);
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int const x_305 = stack.arr[x_302];
h_1 = x_305;
int const x_306 = top;
top = (x_306 - 1);
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int const x_309 = stack.arr[x_306];
l_1 = x_309;
int const x_310 = l_1;
param_4 = x_310;
int const x_311 = h_1;
param_5 = x_311;
int const x_312 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_8);
p = x_312;
int const x_313 = p;
int const x_315 = l_1;
if (((x_313 - 1) > x_315)) {
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int const x_319 = top;
int const x_320 = (x_319 + 1);
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top = x_320;
int const x_321 = l_1;
stack.arr[x_320] = x_321;
int const x_323 = top;
int const x_324 = (x_323 + 1);
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top = x_324;
int const x_325 = p;
stack.arr[x_324] = (x_325 - 1);
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}
int const x_328 = p;
int const x_330 = h_1;
if (((x_328 + 1) < x_330)) {
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int const x_334 = top;
int const x_335 = (x_334 + 1);
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top = x_335;
int const x_336 = p;
stack.arr[x_335] = (x_336 + 1);
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int const x_339 = top;
int const x_340 = (x_339 + 1);
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top = x_340;
int const x_341 = h_1;
stack.arr[x_340] = x_341;
}
}
return;
}
void main_1(constant buf0& x_34, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10, thread QuicksortObject* const tint_symbol_11, thread float4* const tint_symbol_12, thread float4* const tint_symbol_13) {
int i_2 = 0;
float2 uv = 0.0f;
float3 color = 0.0f;
float4 const x_90 = *(tint_symbol_9);
*(tint_symbol_10) = ((x_90 + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f));
i_2 = 0;
while (true) {
int const x_97 = i_2;
if ((x_97 < 10)) {
} else {
break;
}
int const x_100 = i_2;
int const x_101 = i_2;
(*(tint_symbol_11)).numbers.arr[x_100] = (10 - x_101);
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int const x_104 = i_2;
int const x_105 = i_2;
int const x_107 = (*(tint_symbol_11)).numbers.arr[x_105];
int const x_108 = i_2;
int const x_110 = (*(tint_symbol_11)).numbers.arr[x_108];
(*(tint_symbol_11)).numbers.arr[x_104] = (x_107 * x_110);
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{
int const x_113 = i_2;
i_2 = (x_113 + 1);
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}
}
quicksort_(tint_symbol_11);
float4 const x_116 = *(tint_symbol_10);
float2 const x_119 = x_34.resolution;
uv = (float2(x_116.x, x_116.y) / x_119);
color = float3(1.0f, 2.0f, 3.0f);
int const x_122 = (*(tint_symbol_11)).numbers.arr[0];
float const x_125 = color.x;
color.x = (x_125 + float(x_122));
float const x_129 = uv.x;
if ((x_129 > 0.25f)) {
int const x_134 = (*(tint_symbol_11)).numbers.arr[1];
float const x_137 = color.x;
color.x = (x_137 + float(x_134));
}
float const x_141 = uv.x;
if ((x_141 > 0.5f)) {
int const x_146 = (*(tint_symbol_11)).numbers.arr[2];
float const x_149 = color.y;
color.y = (x_149 + float(x_146));
}
float const x_153 = uv.x;
if ((x_153 > 0.75f)) {
int const x_158 = (*(tint_symbol_11)).numbers.arr[3];
float const x_161 = color.z;
color.z = (x_161 + float(x_158));
}
int const x_165 = (*(tint_symbol_11)).numbers.arr[4];
float const x_168 = color.y;
color.y = (x_168 + float(x_165));
float const x_172 = uv.y;
if ((x_172 > 0.25f)) {
int const x_177 = (*(tint_symbol_11)).numbers.arr[5];
float const x_180 = color.x;
color.x = (x_180 + float(x_177));
}
float const x_184 = uv.y;
if ((x_184 > 0.5f)) {
int const x_189 = (*(tint_symbol_11)).numbers.arr[6];
float const x_192 = color.y;
color.y = (x_192 + float(x_189));
}
float const x_196 = uv.y;
if ((x_196 > 0.75f)) {
int const x_201 = (*(tint_symbol_11)).numbers.arr[7];
float const x_204 = color.z;
color.z = (x_204 + float(x_201));
}
int const x_208 = (*(tint_symbol_11)).numbers.arr[8];
float const x_211 = color.z;
color.z = (x_211 + float(x_208));
float const x_215 = uv.x;
float const x_217 = uv.y;
if ((fabs((x_215 - x_217)) < 0.25f)) {
int const x_224 = (*(tint_symbol_11)).numbers.arr[9];
float const x_227 = color.x;
color.x = (x_227 + float(x_224));
}
float3 const x_230 = color;
float3 const x_231 = normalize(x_230);
*(tint_symbol_12) = float4(x_231.x, x_231.y, x_231.z, 1.0f);
float4 const x_236 = *(tint_symbol_9);
*(tint_symbol_13) = x_236;
return;
}
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]], constant buf0& x_34 [[buffer(0)]]) {
thread float4 tint_symbol_14 = 0.0f;
thread float4 tint_symbol_15 = 0.0f;
thread QuicksortObject tint_symbol_16 = {};
thread float4 tint_symbol_17 = 0.0f;
thread float4 tint_symbol_18 = 0.0f;
float4 const x_GLF_pos_param = tint_symbol_1.x_GLF_pos_param;
tint_symbol_14 = x_GLF_pos_param;
main_1(x_34, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_18));
main_out const tint_symbol_4 = {.frag_color_1=tint_symbol_17, .gl_Position=tint_symbol_18};
tint_symbol_3 const tint_symbol_5 = {.frag_color_1=tint_symbol_4.frag_color_1, .gl_Position=tint_symbol_4.gl_Position};
return tint_symbol_5;
}