160 lines
4.5 KiB
HLSL
160 lines
4.5 KiB
HLSL
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_24 : register(b0, space0) {
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uint4 x_24[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float cross2d_vf2_vf2_(inout float2 a, inout float2 b) {
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const float x_79 = a.x;
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const float x_81 = b.y;
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const float x_84 = b.x;
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const float x_86 = a.y;
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return ((x_79 * x_81) - (x_84 * x_86));
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}
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int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a_1, inout float2 b_1, inout float2 c) {
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bool x_90 = false;
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int x_91 = 0;
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float pab = 0.0f;
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float2 param = float2(0.0f, 0.0f);
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float2 param_1 = float2(0.0f, 0.0f);
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float pbc = 0.0f;
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float2 param_2 = float2(0.0f, 0.0f);
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float2 param_3 = float2(0.0f, 0.0f);
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float pca = 0.0f;
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float2 param_4 = float2(0.0f, 0.0f);
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float2 param_5 = float2(0.0f, 0.0f);
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bool x_140 = false;
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bool x_168 = false;
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bool x_141_phi = false;
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bool x_169_phi = false;
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int x_173_phi = 0;
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switch(0u) {
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default: {
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const float x_95 = p.x;
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const float x_97 = a_1.x;
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const float x_100 = p.y;
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const float x_102 = a_1.y;
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const float x_106 = b_1.x;
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const float x_107 = a_1.x;
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const float x_110 = b_1.y;
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const float x_111 = a_1.y;
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param = float2((x_95 - x_97), (x_100 - x_102));
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param_1 = float2((x_106 - x_107), (x_110 - x_111));
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const float x_114 = cross2d_vf2_vf2_(param, param_1);
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pab = x_114;
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const float x_115 = p.x;
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const float x_116 = b_1.x;
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const float x_118 = p.y;
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const float x_119 = b_1.y;
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const float x_123 = c.x;
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const float x_124 = b_1.x;
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const float x_127 = c.y;
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const float x_128 = b_1.y;
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param_2 = float2((x_115 - x_116), (x_118 - x_119));
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param_3 = float2((x_123 - x_124), (x_127 - x_128));
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const float x_131 = cross2d_vf2_vf2_(param_2, param_3);
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pbc = x_131;
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bool tint_tmp = (x_114 < 0.0f);
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if (tint_tmp) {
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tint_tmp = (x_131 < 0.0f);
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}
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const bool x_134 = (tint_tmp);
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x_141_phi = x_134;
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if (!(x_134)) {
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bool tint_tmp_1 = (x_114 >= 0.0f);
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if (tint_tmp_1) {
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tint_tmp_1 = (x_131 >= 0.0f);
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}
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x_140 = (tint_tmp_1);
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x_141_phi = x_140;
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}
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if (!(x_141_phi)) {
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x_90 = true;
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x_91 = 0;
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x_173_phi = 0;
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break;
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}
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const float x_145 = p.x;
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const float x_146 = c.x;
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const float x_148 = p.y;
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const float x_149 = c.y;
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const float x_152 = a_1.x;
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const float x_153 = c.x;
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const float x_155 = a_1.y;
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const float x_156 = c.y;
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param_4 = float2((x_145 - x_146), (x_148 - x_149));
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param_5 = float2((x_152 - x_153), (x_155 - x_156));
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const float x_159 = cross2d_vf2_vf2_(param_4, param_5);
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pca = x_159;
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bool tint_tmp_2 = (x_114 < 0.0f);
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if (tint_tmp_2) {
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tint_tmp_2 = (x_159 < 0.0f);
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}
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const bool x_162 = (tint_tmp_2);
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x_169_phi = x_162;
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if (!(x_162)) {
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bool tint_tmp_3 = (x_114 >= 0.0f);
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if (tint_tmp_3) {
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tint_tmp_3 = (x_159 >= 0.0f);
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}
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x_168 = (tint_tmp_3);
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x_169_phi = x_168;
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}
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if (!(x_169_phi)) {
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x_90 = true;
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x_91 = 0;
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x_173_phi = 0;
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break;
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}
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x_90 = true;
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x_91 = 1;
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x_173_phi = 1;
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break;
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}
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}
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return x_173_phi;
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}
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void main_1() {
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float2 pos = float2(0.0f, 0.0f);
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float2 param_6 = float2(0.0f, 0.0f);
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float2 param_7 = float2(0.0f, 0.0f);
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float2 param_8 = float2(0.0f, 0.0f);
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float2 param_9 = float2(0.0f, 0.0f);
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const float4 x_67 = gl_FragCoord;
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const float2 x_70 = asfloat(x_24[0].xy);
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const float2 x_71 = (float2(x_67.x, x_67.y) / x_70);
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pos = x_71;
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param_6 = x_71;
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param_7 = float2(0.699999988f, 0.300000012f);
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param_8 = float2(0.5f, 0.899999976f);
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param_9 = float2(0.100000001f, 0.400000006f);
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const int x_72 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9);
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if ((x_72 == 1)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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