2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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int i = 0;
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float const x_51 = x_6.injectionSwitch.x;
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i = int(x_51);
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int const x_8 = i;
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switch(x_8) {
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case 0: {
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while (true) {
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int const x_9 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_9 + 1);
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2021-07-23 13:10:12 +00:00
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int const x_11 = i;
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switch(x_11) {
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case 2: {
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int const x_12 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_12 + 5);
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2021-07-23 13:10:12 +00:00
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break;
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}
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case 1: {
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{
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int const x_16 = i;
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if ((x_16 > 200)) {
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} else {
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break;
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}
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}
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continue;
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break;
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}
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default: {
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int const x_14 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_14 + 7);
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2021-07-23 13:10:12 +00:00
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break;
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}
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}
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{
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int const x_16 = i;
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if ((x_16 > 200)) {
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} else {
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break;
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}
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}
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}
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int const x_17 = i;
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if ((x_17 > 100)) {
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int const x_18 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_18 - 2);
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2021-07-23 13:10:12 +00:00
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break;
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}
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/* fallthrough */
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}
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default: {
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int const x_20 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_20 - 3);
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2021-07-23 13:10:12 +00:00
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break;
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}
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}
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int const x_22 = i;
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if ((x_22 == -2)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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