dawn-cmake/test/vk-gl-cts/graphicsfuzz/switch-with-fall-through-cases/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int i = 0;
int value = 0;
float y = 0.0f;
int x_31_phi = 0;
i = 0;
x_31_phi = 0;
while (true) {
int const x_31 = x_31_phi;
float const x_37 = x_6.injectionSwitch.x;
if ((x_31 < (2 + int(x_37)))) {
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} else {
break;
}
float x_55_phi = 0.0f;
float x_46_phi = 0.0f;
value = x_31;
y = 0.5f;
x_55_phi = 0.5f;
x_46_phi = 0.5f;
switch(x_31) {
case 0: {
float const x_54 = (0.5f + 0.5f);
y = x_54;
x_55_phi = x_54;
/* fallthrough */
}
case 1: {
float const x_55 = x_55_phi;
float const x_47 = clamp(1.0f, 0.5f, x_55);
y = x_47;
x_46_phi = x_47;
/* fallthrough */
}
default: {
/* fallthrough */
}
case 2: {
float const x_46 = x_46_phi;
if ((x_46 == 1.0f)) {
*(tint_symbol_4) = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f);
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return;
}
break;
}
}
{
int const x_32 = (x_31 + 1);
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i = x_32;
x_31_phi = x_32;
}
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}