dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-nested-do-whiles/0-opt.wgsl.expected.hlsl

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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
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};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
int i = 0;
int i_1 = 0;
int i_2 = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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i = 0;
const float x_35 = asfloat(x_7[0].y);
if ((x_35 < 0.0f)) {
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} else {
bool x_42 = false;
const float x_41 = gl_FragCoord.y;
x_42 = (x_41 < -1.0f);
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if (x_42) {
} else {
while (true) {
if ((i >= 256)) {
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break;
}
while (true) {
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i_1 = 0;
{
for(; (i_1 < 1); i_1 = (i_1 + 1)) {
if (x_42) {
i_2 = 0;
{
for(; (i_2 < 1); i_2 = (i_2 + 1)) {
}
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}
continue;
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}
return;
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}
}
{
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if (false) {
} else {
break;
}
}
}
{
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if (false) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
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};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
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}