44 lines
928 B
HLSL
44 lines
928 B
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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float3 computeColor_() {
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int x_injected_loop_counter = 0;
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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x_injected_loop_counter = 1;
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while (true) {
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const float x_38 = asfloat(x_7[0].x);
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if ((x_38 > 1.0f)) {
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const float x_43 = asfloat(x_7[0].x);
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if ((x_43 > 1.0f)) {
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continue;
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} else {
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continue;
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}
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continue;
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}
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return float3(1.0f, 1.0f, 1.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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void main_1() {
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const float3 x_31 = computeColor_();
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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