20 lines
365 B
WebGPU Shading Language
20 lines
365 B
WebGPU Shading Language
|
fn firstTrailingBit_45eb10() {
|
||
|
var res : vec2<u32> = firstTrailingBit(vec2<u32>());
|
||
|
}
|
||
|
|
||
|
@stage(vertex)
|
||
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||
|
firstTrailingBit_45eb10();
|
||
|
return vec4<f32>();
|
||
|
}
|
||
|
|
||
|
@stage(fragment)
|
||
|
fn fragment_main() {
|
||
|
firstTrailingBit_45eb10();
|
||
|
}
|
||
|
|
||
|
@stage(compute) @workgroup_size(1)
|
||
|
fn compute_main() {
|
||
|
firstTrailingBit_45eb10();
|
||
|
}
|