static uint4 arg_1 = uint4(0u, 0u, 0u, 0u);
void frexp_d14b16() {
float4 tint_tmp;
float4 tint_tmp_1 = frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), tint_tmp);
arg_1 = uint4(tint_tmp);
float4 res = tint_tmp_1;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
frexp_d14b16();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {