dawn-cmake/test/intrinsics/gen/select/e3e028.wgsl.expected.hlsl

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void select_e3e028() {
bool4 res = (bool4(false, false, false, false) ? bool4(false, false, false, false) : bool4(false, false, false, false));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
select_e3e028();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
select_e3e028();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
select_e3e028();
return;
}