dawn-cmake/test/intrinsics/gen/textureLoad/fdebd0.wgsl.expected.hlsl

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Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureLoad_fdebd0() {
uint4 res = arg_0.Load(int4(0, 0, 1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_fdebd0();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_fdebd0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_fdebd0();
return;
}