23 lines
633 B
HLSL
23 lines
633 B
HLSL
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struct FragmentOutputs {
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int loc0;
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float frag_depth;
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uint loc1;
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float loc2;
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uint sample_mask;
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float4 loc3;
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};
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struct tint_symbol {
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int loc0 : SV_Target0;
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uint loc1 : SV_Target1;
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float loc2 : SV_Target2;
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float4 loc3 : SV_Target3;
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float frag_depth : SV_Depth;
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uint sample_mask : SV_Coverage;
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};
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tint_symbol main() {
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const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.frag_depth, tint_symbol_1.sample_mask};
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return tint_symbol_2;
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}
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