dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-nested-do-whiles/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int i = 0;
int i_1 = 0;
int i_2 = 0;
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
float const x_35 = x_7.injectionSwitch.y;
if ((x_35 < 0.0f)) {
} else {
bool x_42 = false;
float const x_41 = (*(tint_symbol_6)).y;
x_42 = (x_41 < -1.0f);
if (x_42) {
} else {
while (true) {
int const x_50 = i;
if ((x_50 >= 256)) {
break;
}
while (true) {
i_1 = 0;
while (true) {
int const x_58 = i_1;
if ((x_58 < 1)) {
} else {
break;
}
if (x_42) {
i_2 = 0;
while (true) {
int const x_66 = i_2;
if ((x_66 < 1)) {
} else {
break;
}
{
int const x_70 = i_2;
i_2 = as_type<int>((as_type<uint>(x_70) + as_type<uint>(1)));
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}
}
{
int const x_72 = i_1;
i_1 = as_type<int>((as_type<uint>(x_72) + as_type<uint>(1)));
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}
continue;
}
return;
{
int const x_72 = i_1;
i_1 = as_type<int>((as_type<uint>(x_72) + as_type<uint>(1)));
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}
}
{
if (false) {
} else {
break;
}
}
}
{
if (false) {
} else {
break;
}
}
}
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}