57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct MyStruct {
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float f1;
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};
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kernel void f() {
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thread int tint_symbol = 1;
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thread uint tint_symbol_1 = 1u;
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thread float tint_symbol_2 = 1.0f;
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thread int3 tint_symbol_3 = int3(1);
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thread uint3 tint_symbol_4 = uint3(1u, 2u, 3u);
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thread float3 tint_symbol_5 = float3(1.0f, 2.0f, 3.0f);
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thread MyStruct tint_symbol_6 = {.f1=1.0f};
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thread tint_array<float, 10> tint_symbol_7 = tint_array<float, 10>{};
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thread int tint_symbol_8 = 0;
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thread uint tint_symbol_9 = 0u;
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thread float tint_symbol_10 = 0.0f;
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thread MyStruct tint_symbol_11 = {};
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thread MyStruct tint_symbol_12 = {};
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thread tint_array<float, 10> tint_symbol_13 = tint_array<float, 10>{};
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thread int3 tint_symbol_14 = int3(1, 2, 3);
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thread float3 tint_symbol_15 = float3(1.0f, 2.0f, 3.0f);
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int const l1 = tint_symbol;
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uint const l2 = tint_symbol_1;
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float const l3 = tint_symbol_2;
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int3 const l4 = tint_symbol_3;
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uint3 const l5 = tint_symbol_4;
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float3 const l6 = tint_symbol_5;
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MyStruct const l7 = tint_symbol_6;
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tint_array<float, 10> const l8 = tint_symbol_7;
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int const l9 = tint_symbol_8;
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uint const l10 = tint_symbol_9;
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float const l11 = tint_symbol_10;
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MyStruct const l12 = tint_symbol_11;
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MyStruct const l13 = tint_symbol_12;
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tint_array<float, 10> const l14 = tint_symbol_13;
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int3 const l15 = tint_symbol_14;
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float3 const l16 = tint_symbol_15;
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return;
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}
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