struct buf0 {
one : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var mixed : vec2<f32>;
let x_30 : vec2<f32> = x_6.one;
mixed = mix(vec2<f32>(1.0, 1.0), x_30, vec2<f32>(0.5, 0.5));
let x_33 : vec2<f32> = mixed;
if (all((x_33 == vec2<f32>(1.0, 1.0)))) {
let x_40 : f32 = mixed.x;
x_GLF_color = vec4<f32>(x_40, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);