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# Dawn, a WebGPU implementation
Dawn (formerly NXT) is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
It exposes a C/C++ API that maps almost one-to-one to the WebGPU IDL and can be managed as part of a larger system such as a Web browser.
Dawn provides several WebGPU building blocks:
- **WebGPU C/C++ headers** that applications and other building blocks use.
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- The main C header for the WebGPU API.
- Definition of a structure of all function pointers for this specific Dawn version (called "proctable").
- A C++ wrapper for the C header.
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- **A "native" implementation of WebGPU** using platforms' GPU APIs:
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- **D3D12** on Windows 10
- **Metal** on OSX (and eventually iOS)
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- **Vulkan** on Windows, Linux (eventually ChromeOS, Android and Fuchsia too)
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- OpenGL as best effort where available
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- **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
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- **A Dawn proc-table backend implementation of WebGPU** for applications what want to be able to switch at runtime between native or client-server mode.
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## Directory structure
- `dawn.json` : description of the API used to drive code generators.
- `examples` : examples showing how Dawn is used.
- `generator` : code generator for files produces from `dawn.json`
- `templates` : Jinja2 templates for the generator
- `scripts` : scripts to support things like continuous testing, build files, etc.
- `src` :
- `common` : helper code shared between core Dawn libraries and tests/samples
- `dawn_native` : native implementation of WebGPU, one subfolder per backend
- `dawn_wire` : client-server implementation of WebGPU
- `include` : public headers for Dawn
- `tests` : internal Dawn tests
- `end2end` : WebGPU tests performing GPU operations
- `unittests` : unittests and by extension tests not using the GPU
- `validation` : WebGPU validation tests not using the GPU (frontend tests)
- `utils` : helper code to use Dawn used by tests and samples
- `third_party` : directory where dependencies live as well as their buildfiles.
## Building Dawn
Dawn uses the Chromium build system and dependency management so you need to [install depot_tools] and add it to the PATH.
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[install depot_tools]: http://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up
On Linux you need to have the `pkg-config` command:
```sh
# Install pkg-config on Ubuntu
sudo apt-get install pkg-config
```
Then get the source as follows:
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```sh
# Clone the repo as "dawn"
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git clone https://dawn.googlesource.com/dawn dawn & & cd dawn
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# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient
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# Fetch external dependencies and toolchains with gclient
gclient sync
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```
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Then generate build files using `gn args out/Debug` or `gn args out/Release` .
A text editor will appear asking build options, the most common option is `is_debug=true/false` ; otherwise `gn args out/Release --list` shows all the possible options.
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Then use `ninja -C out/Release` to build dawn and for example `./out/Release/dawn_end2end_tests` to run the tests.
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## Contributing
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Please read and follow [CONTRIBUTING.md ](/CONTRIBUTING.md ).
Dawn doesn't have a formal coding style yet, except what's defined by our clang format style.
Overall try to use the same style and convention as code around your change.
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If you find issues with Dawn, please feel free to report them on the [bug tracker ](https://bugs.chromium.org/p/dawn/issues/entry ).
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For other discussions, please post to [Dawn's mailing list ](https://groups.google.com/forum/#!members/dawn-graphics ).
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## License
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Please see [LICENSE ](/LICENSE ).
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## Disclaimer
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This is not an officially supported Google product.