2021-06-03 11:26:17 +00:00
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SKIP: FAILED
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fn isNormal_b00ab1() {
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var res : vec2<bool> = isNormal(vec2<f32>());
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}
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2021-06-16 09:19:36 +00:00
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struct tint_symbol {
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[[builtin(position)]]
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value : vec4<f32>;
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};
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2021-06-03 11:26:17 +00:00
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[[stage(vertex)]]
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2021-06-16 09:19:36 +00:00
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fn vertex_main() -> tint_symbol {
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2021-06-03 11:26:17 +00:00
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isNormal_b00ab1();
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2021-06-16 09:19:36 +00:00
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let tint_symbol_1 : tint_symbol = tint_symbol(vec4<f32>());
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return tint_symbol_1;
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2021-06-03 11:26:17 +00:00
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}
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[[stage(fragment)]]
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fn fragment_main() {
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isNormal_b00ab1();
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}
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[[stage(compute)]]
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fn compute_main() {
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isNormal_b00ab1();
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}
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Failed to generate: error: is_normal not supported in HLSL backend yet
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