10 lines
185 B
WebGPU Shading Language
10 lines
185 B
WebGPU Shading Language
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fn bar() {
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}
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[[stage(fragment)]]
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fn main() -> [[location(0)]] vec4<f32> {
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var a : vec2<f32> = vec2<f32>();
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bar();
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return vec4<f32>(0.400000006, 0.400000006, 0.800000012, 1.0);
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}
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