178 lines
5.2 KiB
HLSL
178 lines
5.2 KiB
HLSL
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SKIP: f16 not supported
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float tint_trunc(float param_0) {
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return param_0 < 0 ? ceil(param_0) : floor(param_0);
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}
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float16_t tint_sinh(float16_t x) {
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return log((x + sqrt(((x * x) + float16_t(1.0h)))));
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}
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void asinh_468a48() {
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float16_t arg_0 = float16_t(0.0h);
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float16_t res = tint_sinh(arg_0);
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}
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struct tint_symbol_4 {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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asinh_468a48();
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return (0.0f).xxxx;
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}
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tint_symbol_4 vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol_4 wrapper_result = (tint_symbol_4)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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asinh_468a48();
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return;
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}
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[numthreads(1, 1, 1)]
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void rgba32uintin() {
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asinh_468a48();
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return;
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}
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static float2 rand_seed = float2(0.0f, 0.0f);
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cbuffer cbuffer_render_params : register(b5) {
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uint4 render_params[6];
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};
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struct VertexInput {
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float3 position;
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float4 color;
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float2 quad_pos;
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};
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struct VertexOutput {
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float4 position;
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float4 color;
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float2 quad_pos;
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};
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struct tint_symbol_6 {
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float3 position : TEXCOORD0;
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float4 color : TEXCOORD1;
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float2 quad_pos : TEXCOORD2;
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};
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struct tint_symbol_7 {
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float4 color : TEXCOORD0;
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float2 quad_pos : TEXCOORD1;
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float4 position : SV_Position;
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};
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float4x4 render_params_load_1(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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const uint scalar_offset_1 = ((offset + 16u)) / 4;
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const uint scalar_offset_2 = ((offset + 32u)) / 4;
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const uint scalar_offset_3 = ((offset + 48u)) / 4;
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return float4x4(asfloat(render_params[scalar_offset / 4]), asfloat(render_params[scalar_offset_1 / 4]), asfloat(render_params[scalar_offset_2 / 4]), asfloat(render_params[scalar_offset_3 / 4]));
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}
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VertexOutput vs_main_inner(VertexInput tint_symbol) {
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float3 quad_pos = mul(tint_symbol.quad_pos, float2x3(asfloat(render_params[4].xyz), asfloat(render_params[5].xyz)));
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float3 position = (tint_symbol.position - (quad_pos + 0.00999999977648258209f));
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VertexOutput tint_symbol_1 = (VertexOutput)0;
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tint_symbol_1.position = mul(float4(position, 1.0f), render_params_load_1(0u));
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tint_symbol_1.color = tint_symbol.color;
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tint_symbol_1.quad_pos = tint_symbol.quad_pos;
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return tint_symbol_1;
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}
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tint_symbol_7 vs_main(tint_symbol_6 tint_symbol_5) {
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const VertexInput tint_symbol_12 = {tint_symbol_5.position, tint_symbol_5.color, tint_symbol_5.quad_pos};
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const VertexOutput inner_result_1 = vs_main_inner(tint_symbol_12);
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tint_symbol_7 wrapper_result_1 = (tint_symbol_7)0;
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wrapper_result_1.position = inner_result_1.position;
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wrapper_result_1.color = inner_result_1.color;
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wrapper_result_1.quad_pos = inner_result_1.quad_pos;
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return wrapper_result_1;
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}
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struct Particle {
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float3 position;
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float lifetime;
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float4 color;
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float2 velocity;
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};
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cbuffer cbuffer_sim_params : register(b0) {
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uint4 sim_params[2];
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};
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RWByteAddressBuffer data : register(u1);
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Texture1D<float4> tint_symbol_2 : register(t2);
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struct tint_symbol_9 {
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uint3 GlobalInvocationID : SV_DispatchThreadID;
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};
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Particle data_load(uint offset) {
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const Particle tint_symbol_13 = {asfloat(data.Load3((offset + 0u))), asfloat(data.Load((offset + 12u))), asfloat(data.Load4((offset + 16u))), asfloat(data.Load2((offset + 32u)))};
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return tint_symbol_13;
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}
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void data_store(uint offset, Particle value) {
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data.Store3((offset + 0u), asuint(value.position));
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data.Store((offset + 12u), asuint(value.lifetime));
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data.Store4((offset + 16u), asuint(value.color));
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data.Store2((offset + 32u), asuint(value.velocity));
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}
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void simulate_inner(uint3 GlobalInvocationID) {
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rand_seed = ((asfloat(sim_params[1]).xy * float2(GlobalInvocationID.xy)) * asfloat(sim_params[1]).zw);
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const uint idx = GlobalInvocationID.x;
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Particle particle = data_load((48u * idx));
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data_store((48u * idx), particle);
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}
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[numthreads(64, 1, 1)]
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void simulate(tint_symbol_9 tint_symbol_8) {
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simulate_inner(tint_symbol_8.GlobalInvocationID);
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return;
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}
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cbuffer cbuffer_ubo : register(b3) {
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uint4 ubo[1];
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};
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ByteAddressBuffer buf_in : register(t4);
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RWByteAddressBuffer buf_out : register(u5);
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Texture2D<float4> tex_in : register(t6);
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RWTexture2D<float4> tex_out : register(u7);
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float tint_float_mod(float lhs, float rhs) {
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return (lhs - (tint_trunc((lhs / rhs)) * rhs));
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}
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struct tint_symbol_11 {
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uint3 coord : SV_DispatchThreadID;
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};
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void export_level_inner(uint3 coord) {
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uint2 tint_tmp;
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tex_out.GetDimensions(tint_tmp.x, tint_tmp.y);
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if (all((coord.xy < uint2(tint_tmp)))) {
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const uint dst_offset = (coord.x << ((coord.y * ubo[0].x) & 31u));
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const uint src_offset = ((coord.x - 2u) + ((coord.y >> 2u) * ubo[0].x));
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const float a = asfloat(buf_in.Load((4u * (src_offset << 0u))));
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const float b = asfloat(buf_in.Load((4u * (src_offset + 1u))));
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const float c = asfloat(buf_in.Load((4u * ((src_offset + 1u) + ubo[0].x))));
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const float d = asfloat(buf_in.Load((4u * ((src_offset + 1u) + ubo[0].x))));
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const float sum = dot(float4(a, b, c, d), (1.0f).xxxx);
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buf_out.Store((4u * dst_offset), asuint(tint_float_mod(sum, 4.0f)));
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const float4 probabilities = (float4(a, (a * b), ((a / b) + c), sum) + max(sum, 0.0f));
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tex_out[int2(coord.xy)] = probabilities;
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}
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}
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[numthreads(64, 1, 1)]
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void export_level(tint_symbol_11 tint_symbol_10) {
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export_level_inner(tint_symbol_10.coord);
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return;
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}
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