dawn-cmake/test/tint/shader_io/fragment_input_builtins_str...

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#version 310 es
#extension GL_OES_sample_variables : require
precision mediump float;
struct FragmentInputs {
vec4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
void tint_symbol(FragmentInputs inputs) {
if (inputs.front_facing) {
vec4 foo = inputs.position;
uint bar = (inputs.sample_index + inputs.sample_mask);
}
}
void main() {
FragmentInputs tint_symbol_1 = FragmentInputs(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0]));
tint_symbol(tint_symbol_1);
return;
}