7 lines
142 B
WebGPU Shading Language
7 lines
142 B
WebGPU Shading Language
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enable f16;
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@stage(fragment)
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fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(0.100000001, 0.200000003, 0.300000012, 0.400000006);
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}
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