dawn-cmake/src/backend/Error.h

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// Copyright 2018 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_ERROR_H_
#define BACKEND_ERROR_H_
#include "common/Result.h"
namespace backend {
// This is the content of an error value for MaybeError or ResultOrError, split off to its own
// file to avoid having all files including headers like <string> and <vector>
class ErrorData;
// MaybeError and ResultOrError are meant to be used as return value for function that are not
// expected to, but might fail. The handling of error is potentially much slower than successes.
using MaybeError = Result<void, ErrorData*>;
template <typename T>
using ResultOrError = Result<T, ErrorData*>;
// Returning a success is done like so:
// return {}; // for Error
// return SomethingOfTypeT; // for ResultOrError<T>
//
// Returning an error is done via:
// NXT_RETURN_ERROR("My error message");
#define NXT_RETURN_ERROR(EXPR) return MakeError(EXPR, __FILE__, __func__, __LINE__)
#define NXT_CONCAT1(x, y) x##y
#define NXT_CONCAT2(x, y) NXT_CONCAT1(x, y)
#define NXT_LOCAL_VAR NXT_CONCAT2(_localVar, __LINE__)
// When Errors aren't handled explicitly, calls to functions returning errors should be
// wrapped in an NXT_TRY. It will return the error if any, otherwise keep executing
// the current function.
#define NXT_TRY(EXPR) \
{ \
auto NXT_LOCAL_VAR = EXPR; \
if (NXT_UNLIKELY(NXT_LOCAL_VAR.IsError())) { \
ErrorData* error = NXT_LOCAL_VAR.AcquireError(); \
AppendBacktrace(error, __FILE__, __func__, __LINE__); \
return {error}; \
} \
} \
for (;;) \
break
// NXT_TRY_ASSIGN is the same as NXT_TRY for ResultOrError and assigns the success value, if
// any, to VAR.
#define NXT_TRY_ASSIGN(VAR, EXPR) \
{ \
auto NXT_LOCAL_VAR = EXPR; \
if (NXT_UNLIKELY(NXT_LOCAL_VAR.IsError())) { \
ErrorData* error = NXT_LOCAL_VAR.AcquireError(); \
AppendBacktrace(error, __FILE__, __func__, __LINE__); \
return {error}; \
} \
VAR = NXT_LOCAL_VAR.AcquireSuccess(); \
} \
for (;;) \
break
// Implementation detail of NXT_TRY and NXT_TRY_ASSIGN's adding to the Error's backtrace.
void AppendBacktrace(ErrorData* error, const char* file, const char* function, int line);
// Implementation detail of NXT_RETURN_ERROR
ErrorData* MakeError(const char* message, const char* file, const char* function, int line);
} // namespace backend
#endif // BACKEND_ERROR_H_