17 lines
281 B
Plaintext
17 lines
281 B
Plaintext
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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vec3 v = vec3(0.0f, 0.0f, 0.0f);
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float scalar = v.y;
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vec2 swizzle2 = v.xz;
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vec3 swizzle3 = v.xzy;
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return;
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}
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void main() {
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tint_symbol();
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}
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