8 lines
163 B
HLSL
8 lines
163 B
HLSL
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Texture2D<float4> t : register(t0, space1);
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SamplerState s : register(s1, space1);
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void main() {
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float4 res = t.GatherAlpha(s, float2(0.0f, 0.0f));
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return;
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}
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