2020-03-02 20:47:43 +00:00
# Tint
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
## Requirements
* Git
* CMake (3.10.2 or later)
* Ninja (or other build tool)
* Python, for fetching dependencies
2020-04-06 15:19:47 +00:00
* [depot_tools] in your path
2020-03-02 20:47:43 +00:00
## Build options
2020-03-18 14:08:48 +00:00
* `TINT_BUILD_SPV_READER` : enable the SPIR-V input reader (off by default)
* `TINT_BUILD_WGSL_READER` : enable the WGSL input reader (on by default)
* `TINT_BUILD_SPV_WRITER` : enable the SPIR-V output writer (on by default)
* `TINT_BUILD_WGSL_WRITER` : enable the WGSL output writer (on by default)
2020-04-22 00:26:49 +00:00
* `TINT_BUILD_FUZZERS` : enable building fuzzzers (off by default)
2020-03-02 20:47:43 +00:00
## Building
2020-04-06 15:19:47 +00:00
Tint uses Chromium dependency management so you need to install [depot_tools]
and add it to your PATH.
2020-03-02 20:47:43 +00:00
2020-04-06 15:19:47 +00:00
[depot_tools]: http://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up
2020-03-05 15:58:27 +00:00
### Getting source & dependencies
```sh
# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint & & cd tint
# Bootstrap the gclient configuration
cp standalone.gclient .gclient
# Fetch external dependencies and toolchains with gclient
gclient sync
2020-03-02 20:47:43 +00:00
```
2020-03-05 15:58:27 +00:00
### Compiling using CMake + Ninja
```sh
2020-03-02 20:47:43 +00:00
mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
2020-03-05 15:58:27 +00:00
ninja # or autoninja
```
### Compiling using CMake + make
```sh
mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build
2020-03-02 20:47:43 +00:00
```
2020-04-22 00:26:49 +00:00
### Fuzzers on MacOS
If you are attempting fuzz, using `TINT_BUILD_FUZZERS=ON` , the version of llvm
in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something
like this:
```
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
```
The solution to this problem is to use a full version llvm, like what you would
get via homebrew, `brew install llvm` , and use something like `CC=< path to full
clang> cmake ..` to setup a build using that toolchain.
2020-03-05 15:06:38 +00:00
## Issues
Please file any issues or feature requests at
https://bugs.chromium.org/p/tint/issues/entry
2020-03-02 20:47:43 +00:00
## Contributing
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to
Tint.