fn clamp_d396af() {
var res = clamp(vec4(1), vec4(1), vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
clamp_d396af();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {