enable f16;
fn round_e1bba2() {
var res : vec3<f16> = round(vec3<f16>(3.5h));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
round_e1bba2();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {