Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_80e579() {
float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(1)), 1.0f);
}
void fragment_main() {
textureSampleBias_80e579();
return;