2022-06-02 14:36:10 +00:00
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#include <metal_stdlib>
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using namespace metal;
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template<typename T>
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T tint_dot3(vec<T,3> a, vec<T,3> b) {
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return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
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}
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void dot_7548a0() {
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2022-07-26 14:27:25 +00:00
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uint3 arg_0 = uint3(1u);
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uint3 arg_1 = uint3(1u);
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2022-06-02 14:36:10 +00:00
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uint res = tint_dot3(arg_0, arg_1);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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dot_7548a0();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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dot_7548a0();
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return;
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}
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kernel void compute_main() {
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dot_7548a0();
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return;
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}
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