2017-06-19 16:53:38 +00:00
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# Copyright 2017 The NXT Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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set(UTILS_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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list(APPEND UTILS_SOURCES
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${UTILS_DIR}/BackendBinding.cpp
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${UTILS_DIR}/BackendBinding.h
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${UTILS_DIR}/NullBinding.cpp
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${UTILS_DIR}/OpenGLBinding.cpp
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2017-06-19 17:09:41 +00:00
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${UTILS_DIR}/NXTHelpers.cpp
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${UTILS_DIR}/NXTHelpers.h
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2017-06-19 16:53:38 +00:00
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)
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if (APPLE)
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list(APPEND UTILS_SOURCES
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${UTILS_DIR}/MetalBinding.mm
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)
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endif()
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if (WIN32)
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list(APPEND UTILS_SOURCES
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${UTILS_DIR}/D3D12Binding.cpp
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)
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endif()
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add_library(utils STATIC ${UTILS_SOURCES})
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target_link_libraries(utils nxt_backend shaderc nxtcpp nxt)
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target_include_directories(utils PUBLIC ${SRC_DIR})
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2017-07-07 18:41:17 +00:00
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NXTInternalTarget("" utils)
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