dawn-cmake/test/expressions/binary/mul/mat3x2-vec3/f32.wgsl.expected.glsl

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#version 310 es
precision mediump float;
struct S {
mat3x2 matrix;
vec3 vector;
};
layout(binding = 0) uniform S_1 {
mat3x2 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec2 x = (data.matrix * data.vector);
}
void main() {
tint_symbol();
return;
}