dawn-cmake/test/tint/builtins/gen/literal/textureLoad/04b911.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureLoad_04b911() {
var res : f32 = textureLoad(arg_0, vec2<u32>(), 1i, 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_04b911();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_04b911();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_04b911();
}