dawn-cmake/test/tint/builtins/gen/literal/textureLoad/f0abad.wgsl

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// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_multisampled_2d<f32>;
// fn textureLoad(texture: texture_multisampled_2d<f32>, coords: vec2<u32>, sample_index: i32) -> vec4<f32>
fn textureLoad_f0abad() {
var res: vec4<f32> = textureLoad(arg_0, vec2<u32>(), 1i);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_f0abad();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_f0abad();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_f0abad();
}