dawn-cmake/test/intrinsics/gen/textureSample/ea7030.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureSample_ea7030() {
float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f)).x;
}
void fragment_main() {
textureSample_ea7030();
return;
}
void main() {
fragment_main();
}