20 lines
264 B
Plaintext
20 lines
264 B
Plaintext
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#version 310 es
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precision mediump float;
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uniform highp samplerCube arg_0;
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void textureSample_ea7030() {
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float res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f)).x;
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}
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void fragment_main() {
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textureSample_ea7030();
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return;
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}
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void main() {
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fragment_main();
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}
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