38 lines
1.0 KiB
HLSL
38 lines
1.0 KiB
HLSL
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struct FragmentInputs0 {
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float4 position;
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int loc0;
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};
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struct FragmentInputs1 {
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float4 loc3;
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uint sample_mask;
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};
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struct tint_symbol_1 {
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int loc0 : TEXCOORD0;
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uint loc1 : TEXCOORD1;
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float loc2 : TEXCOORD2;
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float4 loc3 : TEXCOORD3;
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float4 position : SV_Position;
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bool front_facing : SV_IsFrontFace;
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uint sample_index : SV_SampleIndex;
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uint sample_mask : SV_Coverage;
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};
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void main(tint_symbol_1 tint_symbol) {
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const FragmentInputs0 inputs0 = {tint_symbol.position, tint_symbol.loc0};
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const bool front_facing = tint_symbol.front_facing;
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const uint loc1 = tint_symbol.loc1;
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const uint sample_index = tint_symbol.sample_index;
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const FragmentInputs1 inputs1 = {tint_symbol.loc3, tint_symbol.sample_mask};
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const float loc2 = tint_symbol.loc2;
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if (front_facing) {
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const float4 foo = inputs0.position;
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const uint bar = (sample_index + inputs1.sample_mask);
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const int i = inputs0.loc0;
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const uint u = loc1;
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const float f = loc2;
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const float4 v = inputs1.loc3;
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}
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return;
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}
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