enable f16;
fn determinant_32bfde() {
var res : f16 = determinant(mat4x4<f16>(1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f16;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
determinant_32bfde();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {