dawn-cmake/src/dawn_native/ShaderModule.cpp

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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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#include "dawn_native/ShaderModule.h"
#include "common/HashUtils.h"
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#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Device.h"
#include "dawn_native/Pipeline.h"
#include "dawn_native/PipelineLayout.h"
#include <spirv-tools/libspirv.hpp>
#include <spirv_cross.hpp>
#include <sstream>
namespace dawn_native {
namespace {
Format::Type SpirvCrossBaseTypeToFormatType(spirv_cross::SPIRType::BaseType spirvBaseType) {
switch (spirvBaseType) {
case spirv_cross::SPIRType::Float:
return Format::Float;
case spirv_cross::SPIRType::Int:
return Format::Sint;
case spirv_cross::SPIRType::UInt:
return Format::Uint;
default:
UNREACHABLE();
return Format::Other;
}
}
} // anonymous namespace
MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
const ShaderModuleDescriptor* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
spvtools::SpirvTools spirvTools(SPV_ENV_VULKAN_1_1);
std::ostringstream errorStream;
errorStream << "SPIRV Validation failure:" << std::endl;
spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*,
const spv_position_t& position,
const char* message) {
switch (level) {
case SPV_MSG_FATAL:
case SPV_MSG_INTERNAL_ERROR:
case SPV_MSG_ERROR:
errorStream << "error: line " << position.index << ": " << message << std::endl;
break;
case SPV_MSG_WARNING:
errorStream << "warning: line " << position.index << ": " << message
<< std::endl;
break;
case SPV_MSG_INFO:
errorStream << "info: line " << position.index << ": " << message << std::endl;
break;
default:
break;
}
});
if (!spirvTools.Validate(descriptor->code, descriptor->codeSize)) {
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
return {};
}
// ShaderModuleBase
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
: CachedObject(device), mCode(descriptor->code, descriptor->code + descriptor->codeSize) {
mFragmentOutputFormatBaseTypes.fill(Format::Other);
}
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: CachedObject(device, tag) {
}
ShaderModuleBase::~ShaderModuleBase() {
if (IsCachedReference()) {
GetDevice()->UncacheShaderModule(this);
}
}
// static
ShaderModuleBase* ShaderModuleBase::MakeError(DeviceBase* device) {
return new ShaderModuleBase(device, ObjectBase::kError);
}
void ShaderModuleBase::ExtractSpirvInfo(const spirv_cross::Compiler& compiler) {
ASSERT(!IsError());
DeviceBase* device = GetDevice();
// TODO(cwallez@chromium.org): make errors here creation errors
// currently errors here do not prevent the shadermodule from being used
const auto& resources = compiler.get_shader_resources();
switch (compiler.get_execution_model()) {
case spv::ExecutionModelVertex:
mExecutionModel = SingleShaderStage::Vertex;
break;
case spv::ExecutionModelFragment:
mExecutionModel = SingleShaderStage::Fragment;
break;
case spv::ExecutionModelGLCompute:
mExecutionModel = SingleShaderStage::Compute;
break;
default:
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UNREACHABLE();
}
if (resources.push_constant_buffers.size() > 0) {
GetDevice()->HandleError(wgpu::ErrorType::Validation,
"Push constants aren't supported.");
}
// Fill in bindingInfo with the SPIRV bindings
auto ExtractResourcesBinding = [this](const spirv_cross::SmallVector<spirv_cross::Resource>&
resources,
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const spirv_cross::Compiler& compiler,
wgpu::BindingType bindingType) {
for (const auto& resource : resources) {
ASSERT(compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding));
ASSERT(
compiler.get_decoration_bitset(resource.id).get(spv::DecorationDescriptorSet));
uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
if (binding >= kMaxBindingsPerGroup || set >= kMaxBindGroups) {
GetDevice()->HandleError(wgpu::ErrorType::Validation,
"Binding over limits in the SPIRV");
continue;
}
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auto& info = mBindingInfo[set][binding];
info.used = true;
info.id = resource.id;
info.base_type_id = resource.base_type_id;
switch (bindingType) {
case wgpu::BindingType::SampledTexture: {
spirv_cross::SPIRType::BaseType textureComponentType =
compiler.get_type(compiler.get_type(info.base_type_id).image.type)
.basetype;
info.textureComponentType =
SpirvCrossBaseTypeToFormatType(textureComponentType);
info.type = bindingType;
} break;
case wgpu::BindingType::StorageBuffer: {
// Differentiate between readonly storage bindings and writable ones based
// on the NonWritable decoration
spirv_cross::Bitset flags = compiler.get_buffer_block_flags(resource.id);
if (flags.get(spv::DecorationNonWritable)) {
info.type = wgpu::BindingType::ReadonlyStorageBuffer;
} else {
info.type = wgpu::BindingType::StorageBuffer;
}
} break;
default:
info.type = bindingType;
}
}
};
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ExtractResourcesBinding(resources.uniform_buffers, compiler,
wgpu::BindingType::UniformBuffer);
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ExtractResourcesBinding(resources.separate_images, compiler,
wgpu::BindingType::SampledTexture);
ExtractResourcesBinding(resources.separate_samplers, compiler, wgpu::BindingType::Sampler);
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ExtractResourcesBinding(resources.storage_buffers, compiler,
wgpu::BindingType::StorageBuffer);
// Extract the vertex attributes
if (mExecutionModel == SingleShaderStage::Vertex) {
for (const auto& attrib : resources.stage_inputs) {
ASSERT(compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation));
uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
if (location >= kMaxVertexAttributes) {
device->HandleError(wgpu::ErrorType::Validation,
"Attribute location over limits in the SPIRV");
return;
}
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mUsedVertexAttributes.set(location);
}
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// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_outputs) {
if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
device->HandleError(wgpu::ErrorType::Validation,
"Need location qualifier on vertex output");
return;
}
}
}
if (mExecutionModel == SingleShaderStage::Fragment) {
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// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_inputs) {
if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
device->HandleError(wgpu::ErrorType::Validation,
"Need location qualifier on fragment input");
return;
}
}
for (const auto& fragmentOutput : resources.stage_outputs) {
ASSERT(
compiler.get_decoration_bitset(fragmentOutput.id).get(spv::DecorationLocation));
uint32_t location =
compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation);
if (location >= kMaxColorAttachments) {
device->HandleError(wgpu::ErrorType::Validation,
"Fragment output location over limits in the SPIRV");
return;
}
spirv_cross::SPIRType::BaseType shaderFragmentOutputBaseType =
compiler.get_type(fragmentOutput.base_type_id).basetype;
Format::Type formatType =
SpirvCrossBaseTypeToFormatType(shaderFragmentOutputBaseType);
ASSERT(formatType != Format::Type::Other);
mFragmentOutputFormatBaseTypes[location] = formatType;
}
}
}
const ShaderModuleBase::ModuleBindingInfo& ShaderModuleBase::GetBindingInfo() const {
ASSERT(!IsError());
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return mBindingInfo;
}
const std::bitset<kMaxVertexAttributes>& ShaderModuleBase::GetUsedVertexAttributes() const {
ASSERT(!IsError());
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return mUsedVertexAttributes;
}
const ShaderModuleBase::FragmentOutputBaseTypes& ShaderModuleBase::GetFragmentOutputBaseTypes()
const {
ASSERT(!IsError());
return mFragmentOutputFormatBaseTypes;
}
SingleShaderStage ShaderModuleBase::GetExecutionModel() const {
ASSERT(!IsError());
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return mExecutionModel;
}
bool ShaderModuleBase::IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout) {
ASSERT(!IsError());
for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
if (!IsCompatibleWithBindGroupLayout(group, layout->GetBindGroupLayout(group))) {
return false;
}
}
for (uint32_t group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) {
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
if (mBindingInfo[group][i].used) {
return false;
}
}
}
return true;
}
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bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group,
const BindGroupLayoutBase* layout) {
ASSERT(!IsError());
const auto& layoutInfo = layout->GetBindingInfo();
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
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const auto& moduleInfo = mBindingInfo[group][i];
const auto& layoutBindingType = layoutInfo.types[i];
if (!moduleInfo.used) {
continue;
}
if (layoutBindingType != moduleInfo.type) {
// Binding mismatch between shader and bind group is invalid. For example, a
// writable binding in the shader with a readonly storage buffer in the bind group
// layout is invalid. However, a readonly binding in the shader with a writable
// storage buffer in the bind group layout is valid.
bool validBindingConversion =
layoutBindingType == wgpu::BindingType::StorageBuffer &&
moduleInfo.type == wgpu::BindingType::ReadonlyStorageBuffer;
if (!validBindingConversion) {
return false;
}
}
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if ((layoutInfo.visibilities[i] & StageBit(mExecutionModel)) == 0) {
return false;
}
if (layoutBindingType == wgpu::BindingType::SampledTexture) {
Format::Type layoutTextureComponentType =
Format::TextureComponentTypeToFormatType(layoutInfo.textureComponentTypes[i]);
if (layoutTextureComponentType != moduleInfo.textureComponentType) {
return false;
}
}
}
return true;
}
size_t ShaderModuleBase::HashFunc::operator()(const ShaderModuleBase* module) const {
size_t hash = 0;
for (uint32_t word : module->mCode) {
HashCombine(&hash, word);
}
return hash;
}
bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
const ShaderModuleBase* b) const {
return a->mCode == b->mCode;
}
} // namespace dawn_native