15 lines
375 B
HLSL
15 lines
375 B
HLSL
|
Texture2D<uint4> Src : register(t0, space0);
|
||
|
RWTexture2D<uint4> Dst : register(u1, space0);
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void main() {
|
||
|
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
|
||
|
const uint4 x_22 = Src.Load(int3(0, 0, 0));
|
||
|
srcValue = x_22;
|
||
|
const uint x_24 = srcValue.x;
|
||
|
const uint x_25 = (x_24 + 1u);
|
||
|
const uint4 x_27 = srcValue;
|
||
|
Dst[int2(0, 0)] = x_27.xxxx;
|
||
|
return;
|
||
|
}
|