dawn-cmake/test/shader_io/compute_input_builtins.wgsl

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[[stage(compute), workgroup_size(1)]]
fn main(
[[builtin(local_invocation_id)]] local_invocation_id : vec3<u32>,
[[builtin(local_invocation_index)]] local_invocation_index : u32,
[[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>,
[[builtin(workgroup_id)]] workgroup_id : vec3<u32>,
// TODO(crbug.com/tint/752): [[builtin(num_workgroups)]] num_workgroups : vec3<u32>;
) {
let foo : u32 =
local_invocation_id.x +
local_invocation_index +
global_invocation_id.x +
workgroup_id.x;
}