dawn-cmake/test/shader_io/compute_input_builtins_stru...

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WebGPU Shading Language
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struct ComputeInputs {
[[builtin(local_invocation_id)]]
local_invocation_id : vec3<u32>;
[[builtin(local_invocation_index)]]
local_invocation_index : u32;
[[builtin(global_invocation_id)]]
global_invocation_id : vec3<u32>;
[[builtin(workgroup_id)]]
workgroup_id : vec3<u32>;
};
[[stage(compute), workgroup_size(1)]]
fn main(inputs : ComputeInputs) {
let foo : u32 = (((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x);
}