dawn-cmake/test/buffer/storage/static_index/write.wgsl.expected.wgsl

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WebGPU Shading Language
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struct Inner {
x : i32;
}
struct S {
a : vec3<i32>;
b : i32;
c : vec3<u32>;
d : u32;
e : vec3<f32>;
f : f32;
g : mat2x3<f32>;
h : mat3x2<f32>;
i : Inner;
j : array<Inner, 4>;
}
@binding(0) @group(0) var<storage, write> s : S;
@stage(compute) @workgroup_size(1)
fn main() {
s.a = vec3<i32>();
s.b = i32();
s.c = vec3<u32>();
s.d = u32();
s.e = vec3<f32>();
s.f = f32();
s.g = mat2x3<f32>();
s.h = mat3x2<f32>();
s.i = Inner();
s.j = array<Inner, 4>();
}