struct tint_symbol {
float4 value : SV_Position;
};
void floor_3bccc4() {
float4 res = floor(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
tint_symbol vertex_main() {
floor_3bccc4();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {