dawn-cmake/test/intrinsics/gen/textureLoad/505aa2.wgsl.expected.hlsl

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SKIP: FAILED
Validation Failure:
Texture3D<int4> arg_0 : register(t0, space1);
void textureLoad_505aa2() {
int4 res = arg_0.Load(int4(0));
}
void vertex_main() {
textureLoad_505aa2();
return;
}
void fragment_main() {
textureLoad_505aa2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_505aa2();
return;
}
tint_sHFgpf:4:30: error: too few elements in vector initialization (expected 4 elements, have 1)
int4 res = arg_0.Load(int4(0));
^
tint_sHFgpf:4:30: error: too few elements in vector initialization (expected 4 elements, have 1)
int4 res = arg_0.Load(int4(0));
^
tint_sHFgpf:4:30: error: too few elements in vector initialization (expected 4 elements, have 1)
int4 res = arg_0.Load(int4(0));
^