dawn-cmake/test/intrinsics/gen/textureLoad/bfd154.wgsl.expected.hlsl

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SKIP: FAILED
Validation Failure:
Texture3D<uint4> arg_0 : register(t0, space1);
void textureLoad_bfd154() {
uint4 res = arg_0.Load(int4(0));
}
void vertex_main() {
textureLoad_bfd154();
return;
}
void fragment_main() {
textureLoad_bfd154();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_bfd154();
return;
}
tint_MeG28m:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^
tint_MeG28m:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^
tint_MeG28m:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^