dawn-cmake/test/intrinsics/gen/textureLoad/d5c48d.wgsl.expected.hlsl

43 lines
855 B
HLSL
Raw Normal View History

SKIP: FAILED
Validation Failure:
Texture2D<float4> arg_0 : register(t0, space1);
void textureLoad_d5c48d() {
float4 res = arg_0.Load(int3(0));
}
void vertex_main() {
textureLoad_d5c48d();
return;
}
void fragment_main() {
textureLoad_d5c48d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_d5c48d();
return;
}
tint_UeYBhz:4:32: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.Load(int3(0));
^
tint_UeYBhz:4:32: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.Load(int3(0));
^
tint_UeYBhz:4:32: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.Load(int3(0));
^