18 lines
338 B
WebGPU Shading Language
18 lines
338 B
WebGPU Shading Language
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struct VertexOutputs {
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[[location(0)]]
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loc0 : i32;
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[[location(1)]]
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loc1 : u32;
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[[location(2)]]
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loc2 : f32;
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[[location(3)]]
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loc3 : vec4<f32>;
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[[builtin(position)]]
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position : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main() -> VertexOutputs {
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return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
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}
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