20 lines
373 B
WebGPU Shading Language
20 lines
373 B
WebGPU Shading Language
|
[[block]]
|
||
|
struct S {
|
||
|
[[align(64), location(0)]]
|
||
|
f : f32;
|
||
|
[[size(32), location(1)]]
|
||
|
u : u32;
|
||
|
[[align(128), builtin(position)]]
|
||
|
v : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<storage> output : [[access(write)]] S;
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn frag_main(input : S) {
|
||
|
let f : f32 = input.f;
|
||
|
let u : u32 = input.u;
|
||
|
let v : vec4<f32> = input.v;
|
||
|
output = input;
|
||
|
}
|