#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
struct S {
uvec3 v;
};
layout(binding = 0) buffer S_1 {
} U;
void f() {
U.v = uvec3(1u, 2u, 3u);
U.v.x = 1u;
U.v.y = 2u;
U.v.z = 3u;