2021-11-16 15:15:36 +00:00
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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2022-01-25 20:06:05 +00:00
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layout(binding = 0) buffer S_1 {
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2021-11-16 15:15:36 +00:00
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int a[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint l1 = tint_symbol_3;
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uint l2 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'GetDimensions' : no such field in structure
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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