dawn-cmake/test/intrinsics/gen/reverseBits/e1f4c1.wgsl.expected.wgsl

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WebGPU Shading Language
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fn reverseBits_e1f4c1() {
var res : vec2<u32> = reverseBits(vec2<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
reverseBits_e1f4c1();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
reverseBits_e1f4c1();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
reverseBits_e1f4c1();
}