dawn-cmake/test/intrinsics/gen/textureSample/8522e7.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_8522e7() {
float res = textureOffset(arg_0_arg_1, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0)).x;
}
void fragment_main() {
textureSample_8522e7();
return;
}
void main() {
fragment_main();
}